Build & publish toolkit

    From template to released game

    Four toolsets that take a Unity game from your project folder to Google Play, and later the App Store. They share what you enter, so the AdMob IDs you check here end up in your app-ads.txt, your privacy policy and your Data safety answers without typing them twice.

    1
    Real ads
    Swap Google’s test IDs for yours and publish app-ads.txt.
    2
    Store paperwork
    Privacy policy, Data safety, content rating answers.
    3
    Store listing
    Icon, feature graphic, screenshots and a promo video.

    Your publish kit

    Start with any tool. What you enter is saved in this browser and fills in the other tools.

    Questions

    Do I need to buy something to use these tools?

    No. The AdMob switch, the store upload kit and the iOS guide are free for anyone. They are built around HyperCodeStore templates, and work with any Unity game that uses the Google Mobile Ads plugin.

    Do you log in to my Google Play, AdMob or App Store account?

    Never. The tools generate files and exact instructions, and check public things such as your app-ads.txt. Every console step is done by you, in your own account.

    Where is my data kept?

    What you type is kept in your own browser so each tool can fill in the next one. It is sent to us only when you choose to host a privacy policy, run a live app-ads.txt check or ask for a reskin quote. Store graphics and videos are made on your device and never uploaded.

    Is the generated privacy policy legal advice?

    No. It is a careful template for games that show AdMob ads, written to match what the Google Mobile Ads SDK collects. You are responsible for checking that it matches what your app actually does.

    Looking for a game to publish? Browse Unity game templates.