How We Review Listings
Every Unity game template and editor tool on HyperCodeStore is reviewed by a person before it goes on sale. This page describes exactly what that review covers, what gets a listing rejected, and what the "reviewed" label does not promise.
What we check
Rights to sell
The seller wrote the code or holds a licence that allows resale. Third-party paid assets (models, sounds, plugins) may not be redistributed inside a package unless their licence permits it; the listing must say what is excluded.
The package opens and compiles
We import the .unitypackage or project into the Unity version stated on the listing. Compile errors, missing scripts on prefabs, or a dependency the buyer has to hunt for are grounds for changes requested.
It runs as described
Games: the scenes play, the core loop works, and any level editor or menu the listing mentions exists. Tools: the menu items, windows and runtime components in the description do what they say.
Documentation is included
At minimum a setup guide covering import, the Unity version, where to change the things a buyer will change first (art, ads IDs, level data) and how to build. A video walkthrough is welcome but does not replace this.
The listing is accurate
Screenshots and video come from the build being sold, not from a mock-up. Feature lists are checked against the project. Claims such as "monetisation integrated" must be true of the package as delivered.
Licence and price sanity
The chosen licence tier and price match what the buyer receives. A single-project licence must be a project a buyer can actually reskin and publish; a tool must be usable in the buyer's own projects.
What gets rejected
- DLL-only or obfuscated packages sold as "source code"
- Repackaged free assets, tutorial projects, or other people's store assets
- Projects that depend on paid third-party assets the buyer is not told about
- Listings whose media does not match the delivered build
- Anything a seller cannot show they have the right to sell
Timeline
- Submit. The seller uploads the package, media and description from their dashboard.
- Review within 24 hours. Weekends and holidays included. The outcome is approved or changes requested with a written list of what to fix.
- Resubmit. Fixed listings go back into the same queue; there is no penalty for a second round.
- Live. Approved listings appear in the catalogue and the sitemap. Updates to the package are re-checked before they replace the download.
What review does not cover
- It is not a security audit of the code, and not a guarantee that the project is free of bugs beyond what we exercised.
- It is not a guarantee of app-store approval. Store policies on reskinned games change; that part is the buyer's responsibility.
- It is not legal clearance. If you need a warranty on IP for a commercial release, get one in writing from the seller.
If something is wrong after purchase
Buyers can message the seller from the purchase page and can request a refund within 14 days under the refund policy. The seller has 10 days to respond; if they do not, or the two sides disagree, we review the request and decide. A listing that turns out to breach the checks above is taken down.
Who performs the review is described on the about page.