Unity Source Code Price Calculator
Pick what you are selling and what it ships with. The estimate is anchored on the price bands live listings on HyperCodeStore sit in, then adjusted for what makes a package worth more to a buyer. It is a starting point, not a rule.
1. What are you selling?
2. What does it ship with?
3. What did it cost you to build?
How the estimate works
The four bands are where single-project licences on HyperCodeStore actually sit as of September 2026: the cheapest live listing is $24.99, the median is $79 and the most expensive is $149. Bundles and engines sit at the top because they replace several purchases; editor tools sit lower because buyers compare them with Asset Store prices.
The modifiers are the things buyers ask about before they pay: whether ads and IAP are already wired in, whether there is a demo they can play, whether the level editor comes with enough content, and whether the mechanic is one they have not already seen sold ten times. Each adds a fixed percentage so the maths stays visible.
Multi-project licences are typically 1.5 to 2.5 times the single price; the store's minimum multi-project price is set per catalogue. The recovery figures use the middle of the range and our 70% starting share and 85% top tier, so a listing that reaches the top tier recovers its build cost in fewer sales.
Prices in the same band on the game catalogue and tools catalogue are the best check on any estimate this page gives.