Sand Blocks | Puzzle Game Template + Level Editors + Ads – Unity Hypercasual Game Source Code

    Version 1.0.0

    Sand Blocks | Puzzle Game Template + Level Editors + Ads
    1/11

    Compatibility

    Unity version
    6000.0 or newer
    Built in Unity 6
    Render pipelines
    URP

    Description

    Drag boxes beneath matching sand tanks before time runs out. Includes 500 levels, board and tank authoring, three boosters and LiveOps ads adapters for Unity 6.
    • Asset type: Complete game template; C# runtime and level authoring tools
    • Unity: Unity 6; verified 6000.0.62f1. Earlier versions are not certified
    • Verified Editor version: 6000.0.62f1
    • Render pipeline: Universal Render Pipeline 17.0.4
    • Color space: Linear
    • Primary orientation/layout: Portrait; responsive browser canvas preserves 9:16
    • Input: Touch and mouse
    • Included levels/content: 500 JSON levels; all 500 imported winning witnesses passed; 320 distinct formations measured in the current clean buyer import
    • Included gameplay systems/boosters: 3: Freeze (10 seconds), Hammer and UFO; persistent unlocks at levels 2, 7 and 12
    • Authoring tools: Manual Level Editor and Auto Level Generator; JSON campaign authoring
    • Scenes: 3
    • Prefabs: 33
    • Scripts: 708 C# files; 7 assembly definitions
    • Shaders/materials: 5 shader sources; 39 materials
    • Textures/sprites: 112 images; 8–1681 px wide, 8–1536 px high; exact dimensions and formats in technical-inventory.json
    • Audio: 51 WAV clips; sample rates [44100, 48000] Hz; bit depths [16]; channels [1, 2]; 0.08–2.15 seconds per clip; 34.59 seconds total
    • Data format: JSON level data; Unity scenes, prefabs and ScriptableObject configuration
    • Required dependencies: com.unity.render-pipelines.universal 17.0.4; com.unity.inputsystem 1.14.2; com.unity.ugui 2.0.0; com.unity.test-framework 1.6.0; import TextMesh Pro Essential Resources separately
    • Optional integrations: Google Mobile Ads/AdMob, LevelPlay, AppsFlyer and platform services require separate SDKs and buyer credentials; SDK binaries are not bundled
    • Ads: Ads are included. Provider adapters and LocalQA configuration are included; these downloadable demos use mock/local fallback with no Google SDK installed. Official Google-served test-ad shots in the promo are separately recorded evidence. Configure production IDs, consent and vendor SDKs before release
    • Verified build targets: See current build receipts and validation status in publishing evidence
    • Supported project targets: Android and WebGL; Windows used for buyer-import gameplay validation. iOS/native-device acceptance is not certified
    • Known limitations: The conservative permanent-wall reachability audit reports 94 existing route warnings while all 500 current winning certificates pass. These warnings do not prove impossible levels or exhaustive safety for every player order. Human difficulty balance remains unmeasured. Native level-editor captures are below the preferred marketing source resolution but remain readable. Production signing, privacy/consent, store products, live ad/billing/account certification and original game provenance confirmation remain pending

    A box needs the right colour above it and a clear route through the board. Sand Blocks gives you a timed sand-filling puzzle to retheme, extend and tune, with a 500-level campaign and the tools that author its boards and tank queues.

    Try First: Play in Browser | Download the Android Demo | Read the Online Guide

    Included LiveOps asset: View the complete HyperCasual LiveOps Kit on the Unity Asset Store

    ⏳ Make each move count before the timer ends

    Drag boxes through free cells beneath glass tank columns. Matching sand pours into a resting box; a full box clears its footprint and makes room for the next move. Fill every box to win, or reach zero on the countdown to lose. A supplied solution is replayed through the same simulation that runs the game.

    🏗️ Build the board and its supply together

    Paint the playable area and walls, reshape pieces and tanks, edit queued colour layers and place covers, keys or locks. Rebuild sand and a winning witness for a custom board, then validate it. The seeded generator supports append mode, cancellation and managed publication with backups. New candidates also pass the conservative permanent-wall route guard and timer replay.

    🧱 Reveal new planning problems across the campaign

    Nine board families introduce corridors, steps, pillars, channels, covered boards, towers, pockets and vaults. Layered supplies, numbered covers, hidden boxes, keys and pipe-fed tanks change which route is useful next. The two recorded source boards occupy levels 1 and 200. All 500 current winning certificates pass; this proves those solutions and does not establish safety for every possible move order.

    🛠️ Offer three distinct ways out of a difficult board

    Freeze pauses the countdown for ten seconds. Hammer fills one valid targeted box using the tank supply. UFO fills all boxes of the targeted colour and removes that colour's queued sand. Persistent unlocks at levels 2, 7 and 12 grant two initial charges once; the shared bar explains each action and handles coin or rewarded refills.

    📱 Connect the puzzle to a reusable product shell

    The included first-party HyperCasualLiveOpsKit supplies the menu, level selector, results, economy, rewards and retention systems. Ads are included as provider adapters. Downloadable demos use local/mock configuration; separate vendor SDKs, consent, production IDs, store products and signing are buyer setup. Import the documented URP project roots, use Unity-provided fonts and retheme the supplied materials, palettes and feedback. Current Android/WebGL build evidence and the game-specific guide accompany the package.

    Asset uses Robert Penner’s Easing Equations under BSD 3-Clause License; see Third-Party Notices.txt file in package for details.

    See Third-Party Notices.txt in the package for the verified dependency and license inventory.

    The game-specific online guide explains importing the buyer package, configuring URP, editing levels, generating content and preparing platform services. The included kit manual covers its shared systems.

    For product help, contact SatisVizion at [email protected]

    Hosted browser demo refresh is pending; the validated local WebGL archive is included in the kit.

    • Asset type: Complete game template; C# runtime and level authoring tools
    • Unity: Unity 6; verified 6000.0.62f1. Earlier versions are not certified
    • Verified Editor version: 6000.0.62f1
    • Render pipeline: Universal Render Pipeline 17.0.4
    • Color space: Linear
    • Primary orientation/layout: Portrait; responsive browser canvas preserves 9:16
    • Input: Touch and mouse
    • Included levels/content: 500 JSON levels; all 500 imported winning witnesses passed; 320 distinct formations measured in the current clean buyer import
    • Included gameplay systems/boosters: 3: Freeze (10 seconds), Hammer and UFO; persistent unlocks at levels 2, 7 and 12
    • Authoring tools: Manual Level Editor and Auto Level Generator; JSON campaign authoring
    • Scenes: 3
    • Prefabs: 33
    • Scripts: 708 C# files; 7 assembly definitions
    • Shaders/materials: 5 shader sources; 39 materials
    • Textures/sprites: 112 images; 8–1681 px wide, 8–1536 px high; exact dimensions and formats in technical-inventory.json
    • Audio: 51 WAV clips; sample rates [44100, 48000] Hz; bit depths [16]; channels [1, 2]; 0.08–2.15 seconds per clip; 34.59 seconds total
    • Data format: JSON level data; Unity scenes, prefabs and ScriptableObject configuration
    • Required dependencies: com.unity.render-pipelines.universal 17.0.4; com.unity.inputsystem 1.14.2; com.unity.ugui 2.0.0; com.unity.test-framework 1.6.0; import TextMesh Pro Essential Resources separately
    • Optional integrations: Google Mobile Ads/AdMob, LevelPlay, AppsFlyer and platform services require separate SDKs and buyer credentials; SDK binaries are not bundled
    • Ads: Ads are included. Provider adapters and LocalQA configuration are included; these downloadable demos use mock/local fallback with no Google SDK installed. Official Google-served test-ad shots in the promo are separately recorded evidence. Configure production IDs, consent and vendor SDKs before release
    • Verified build targets: See current build receipts and validation status in publishing evidence
    • Supported project targets: Android and WebGL; Windows used for buyer-import gameplay validation. iOS/native-device acceptance is not certified
    • Known limitations: The conservative permanent-wall reachability audit reports 94 existing route warnings while all 500 current winning certificates pass. These warnings do not prove impossible levels or exhaustive safety for every player order. Human difficulty balance remains unmeasured. Native level-editor captures are below the preferred marketing source resolution but remain readable. Production signing, privacy/consent, store products, live ad/billing/account certification and original game provenance confirmation remain pending

    Sand Blocks | Puzzle Game Template + Level Editors + Ads

    Version 1.0.0

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    $39.99

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