Charge, launch and bounce the blob into the goal jar.
Bouncy Blob is a complete Unity 6 3D timing puzzle template with 25 courses, charge-based launching, collectible berries, moving obstacles, four helpers and course-authoring tools.
Try the project: Play in Browser | Download the Android Demo | Read the Online Guide
🎮 GAMEPLAY LOOP
- Hold to charge the launch and release at the required strength.
- Bounce through the course while collecting optional and required berries.
- Time attempts around moving objects and changing paths.
- Land the blob inside the goal jar to complete the course.
🧩 25 COURSES AND AUTHORING TOOLS
- 25 ready-to-play courses combine bounce paths, berries, moving obstacles and jar targets.
- Game-specific editing, validation, deterministic generation and simulation tools are included.
- Portrait and landscape scenes support mobile and browser presentation.
- Editable course data makes balancing and campaign expansion straightforward.
⚡ HELPERS AND MOBILE SYSTEMS
Guide, Wide Jar, Magnet and Skip are integrated with unlocks, charges, first-use guidance and rewarded-flow hooks.
The included HyperCasual LiveOps Kit provides reusable backend-ready and native mobile foundations for advertising, in-app purchases, haptics, notifications, permissions, analytics, cloud/platform adapters, local progression, economy, rewards, shop flows, settings and engagement systems. Simulated backends support development and testing; production providers require your own SDKs, accounts and identifiers.
🛠️ RETHEME AND EXTEND
- Replace the blob, course objects, jars, backgrounds, palettes, interface art and audio.
- Edit visible text, helpers, physics values and course data using the documented paths.
- Extend the complete C# source and dedicated Editor tooling.
📱 PROJECT ORGANIZATION
- Verified with Unity 6000.0.62f1, URP 17.0.4, Unity UI 2.0.0 and Input System 1.14.2.
- Portrait Android and landscape WebGL scenes are included.
- Detailed HTML/PDF manuals cover setup, reskinning, level tools and release builds.
⚠️ BEFORE A PRODUCTION RELEASE
- The downloadable APK is a development demo, not a production-signed store binary.
- Install and configure any provider SDKs required by the services you enable.
- Set your own app identifiers, icons, splash screen, production IDs, privacy settings and signing credentials.
- Test gameplay, progression, advertising and enabled platform services on target devices before release.
🔗 GUIDANCE
The online Bouncy Blob guide covers installation, configuration, gameplay, customization, level tools, release builds and troubleshooting.
🎥 WATCH IT IN ACTION
Requirements
- Unity 6000.0.62f1
- Universal Render Pipeline 17.0.4
- Unity UI 2.0.0 and Input System 1.14.2
- Active Input Handling set to Both
- Target-platform build support installed in Unity Hub
- Your own SDK and identifiers for production advertising
Instructions
Quick start
- Extract the buyer ZIP and read the included manual.
- Import BouncyBlob-1.0.0.unitypackage into Unity 6000.0.62f1 URP.
- Set Active Input Handling to Both and assign the supplied URP asset.
- Open the mobile or WebGL scene under Assets/SatisVizionBouncyBlob/Games/BouncyBlob/Scenes.
- Press Play.
Use the manual's exact reskin paths for colours, UI text and art. Its release section covers application ID, app name, icons, splash, providers, Android keystore/AAB and WebGL deployment.