Pocket Numbers - 5 Number Puzzle Games & 20 Themes – Unity Hypercasual Game Source Code

    Version 1.0.0

    Pocket Numbers - 5 Number Puzzle Games & 20 Themes
    1/11

    Compatibility

    Unity version
    6000.0 or newer
    Built in Unity 6
    Render pipelines
    URP
    Read the documentation

    Description

    Five number puzzles, one shared world. Pocket Numbers is an editable Unity 6 URP template pack with five different rule sets and twenty-five selectable visual themes, sharing one progression, currency and feedback system.

    Online Demo | View Online Documentation

    The demo above is the real build - all five games, switchable from the bar at the top.

    FIVE DIFFERENT GAMES

    • PAIR - find equal values, or pairs that total ten. Clear supported lines, work around gaps and extend the board with Add when you need to.
    • DOUBLE - select adjacent groups of equal numbers, combine them into a doubled tile and work through gravity and refill toward larger milestones.
    • TEN - drag rectangular selections that total ten. Plan around empty spaces and clear authored challenge boards.
    • CHAIN - connect adjacent values using equal and doubling rules, and combine the path into a power-of-two result.
    • THIRTEEN - connect at least three equal tokens to upgrade their value, then build longer-term strategies toward thirteen.

    TWENTY-FIVE LOOKS, ONE LIBRARY

    Start with Jelly Pop's soft presentation or move to neon arcade, paper garden, wood-and-toy, comic, pixel, underwater, gold-and-velvet, frosted-glass and other distinct styles. Themes update the interface, number tiles, palette, typography, backgrounds and collectible illustrations through a shared theme library, and players can change their look while keeping their progress.

    A SHARED PLAYER EXPERIENCE

    Each game has an interactive tutorial with instructions, an animated pointer and steps that advance only when the player performs the required action. Boosters offer direct activation, targeted selection feedback and in-game coin purchases when stock runs out. Hints show a valid move rather than solving the board; Magic Wand supplies automatic help in the games that include it.

    Local progression ties together currency, booster inventory, saved runs, challenge access and collectible rewards. Collectible illustrations reveal gradually as progress is earned, then celebrate their unlock. Scoring streaks add animated feedback and coin rewards fly toward the currency display.

    CONTENT YOU CAN EDIT

    The five games sit in individual folders with saved scenes, game prefabs, rule scripts, tutorial data, campaign data and post-processing settings; shared systems and art are grouped separately. PAIR and TEN each supply six authored challenge boards, while DOUBLE, CHAIN and THIRTEEN each supply six selectable checkpoints with ongoing refill and milestone progression - 30 challenge entries in total, plus five interactive tutorials.

    Alter the challenge data and balancing, replace a theme's art, or extend the C# systems for your own project. The offline guide covers installation, controls, organisation, rendering, saves and customisation.

    HONEST ABOUT THE SCOPE

    • Universal Render Pipeline 17.0.4 only. Built-in RP and HDRP are not supported.
    • Desktop Windows and desktop WebGL are tested. Touch-aware input and responsive layouts are included, but physical Android and iOS builds have not been certified.
    • The supplied demo is locked to 1920x1080 landscape and scales by letterboxing.
    • No real-money purchases, cloud save or multiplayer. Google's advertising SDK is not bundled - you install it yourself to enable the AdMob placements described above. The currency store is a local gameplay system and progress is saved with PlayerPrefs.
    • No AI service is called at runtime.

    REQUIREMENTS

    Unity 6000.0.62f1, Universal Render Pipeline 17.0.4 and Unity UI 2.0.0. The legacy Input Manager is required, and a setup menu is included for a fresh URP project. Unity Registry dependencies are installed separately before import.

    ADMOB ADS AND MOBILE HAPTICS

    • AdMob placements - rewarded, interstitial and banner ads are wired into the five games, with a Mobile Services setup and diagnostics window for your ad-unit IDs.
    • Google's SDK is not included. The integration resolves the Google Mobile Ads SDK at runtime if you have installed it; you add the plugin yourself and keep it on whatever version you want. Nothing from Google is redistributed here.
    • Test mode and a safe fallback. Test IDs let you try rewards immediately. The Editor, Windows and WebGL use a clearly labelled simulation, and phones fall back to it when the SDK is absent - a real SDK failure never turns into a fake reward.
    • Native vibration on Android and iOS. Android uses waveform patterns with per-step durations and amplitudes; iOS uses Apple's semantic feedback. Haptics run in Off, Simulation or Native mode, and every pattern is an editable asset.
    • Desktop previews cannot reproduce vibration - test haptics on a physical phone.

    THIRD-PARTY CONTENT

    Asset uses fonts under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file included beside each theme's font. No other third-party images, audio, icons, shaders, DLLs or native binaries are included.

    Support

    [email protected]

    ENVIRONMENT

    • Unity Editor 6000.0.62f1 (Unity 6).
    • Universal Render Pipeline 17.0.4 only; not Built-in RP and not HDRP.
    • Unity UI (uGUI) 2.0.0, editable Canvas-based interface.
    • Legacy Input Manager: mouse and touch interactions, F2 for themes, Escape to pause, R to restart. Arrow-key game switching is Windows-only.

    STRUCTURE AND CONTENT

    • Five saved tutorial and game scenes, and five game prefabs with authored tile and UI objects.
    • Progression: 12 authored PAIR and TEN boards, 18 merge-game checkpoints, five tutorial data assets and local milestone progression.
    • 20 selectable visual themes, Jelly Pop by default.
    • Artwork ships as PNG sources with Unity sprite slicing: themed panels, buttons, tiles, backgrounds, collectible art and booster icons.
    • Confetti is sixteen paper sprites in one atlas imported at 512 px, with bounded bursts using rotation, drift, flutter and fade.

    AUDIO AND FEEDBACK

    • 21 procedurally synthesised WAV source clips including a music loop, with a SoundBank and mute persistence.
    • Score and combo popups, reward coin flights, booster effects, match and removal effects, and animated panels.

    WEB BUILD

    • Fixed 1920x1080 rendering with 16:9 letterbox scaling, IL2CPP size optimisation and high stripping.
    • Optimised GPU textures and audio, URP high-quality SMAA and post-processing.
    • Uncompressed `.wasm`, `.js` and `.data`: no Brotli or Gzip, no Unity decompression fallback and no Content-Encoding dependency. HTTP or HTTPS hosting is required.

    DATA

    • Saves use local PlayerPrefs and Unity browser persistence. No backend is required.
    • Delivered as a `.unitypackage` with source assets, a customer setup menu and offline documentation.

    Pocket Numbers - 5 Number Puzzle Games & 20 Themes

    Version 1.0.0

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