- Editor: Unity 6000.0.62f1; clean project import and C# compilation verified.
- Render pipeline: Universal Render Pipeline 17.0.4; Built-in/HDRP compatibility is not claimed.
- UI and input: Unity UI 2.0.0 and classic Unity input. Set Active Input Handling manually to Input Manager (Old), or Both when using the Input System, and restart the Editor if requested.
- Game features: A hex sorting puzzle template with 25 editable levels, four helpers, seeded continuation, visual level tools and portrait/landscape scenes.
- Orientation: Portrait and landscape entry scenes; follow the offline guide when selecting the release scene.
- Ads / IAP: Publisher-owned Szekipapa77 Ads integration; provider SDKs are not bundled. Missing-provider and WebGL ads are simulated. Native real ads need your own provider SDK, accounts and IDs. No IAP or remote backend is included.
- Dependencies: Unity Package Manager URP and Unity UI dependencies; optional Google Mobile Ads SDK must be obtained manually from its official source.
- Import and scope: One game per project; retain the required game Kit. Open the included guide, install the documented dependencies and run the game Setup menu.
- Documentation: Complete offline HTML/PDF guide includes source paths, colour/text customization, level tools, helper behaviour, saving and release instructions.
- Platform verification: Android and WebGL demos are supplied; physical Android-device testing is not claimed.
A crowded board can become an opening with one carefully placed tower.
Hex Tower Sort is a 3D candy-tile sorting game: drag from a three-slot tray, connect matching top colours and pop groups of ten or more.
Included in the template
- 25 curated boards followed by deterministic generated continuation.
- Sugar locks, rock candy crates and hidden gems with introductions.
- Smash, Reroll, Lift and Undo unlock at levels 3, 6, 10 and 15.
- Visual hex-board painter, refill-band controls, seeded generation and bot validation.
- Procedural 3D tiles with eight palette colours and portrait/landscape entry scenes.
- Complete offline handbook with exact runtime/editor palette and HUD-string recipes.
Play and customize
Run Tools > Szekipapa77 > Hex Tower Sort > Setup, open HexTower_Mobile.unity and drag a tower along the tutorial hand. Duplicate First Bite in the visual editor, paint a changed board, save and test it.
Drag a tower from the tray onto an empty hex cell.
Requirements and installation
Unity 6000.0.62f1, URP 17.0.4 and Unity UI 2.0.0. Import the package into a Unity project with the documented dependencies, configure the classic input setting manually, run the game Setup menu and open the supplied mobile scene. The bundled offline guide describes Asset Store import, customization and release workflows. Use it for the Asset Store folder paths; the online guide covers the original standalone-project layout. Retain the private game Kit. Use one game per project.
Your own look, wording and levels
The complete HTML/PDF guide includes exact source paths and worked colour and visible-text edits, the real level schema, visual editor operations, seeded generation, helper behaviour, local saving and Android/WebGL release steps.
Advertising and scope
Szekipapa77 Ads integration is included; provider SDKs are not bundled. Missing-SDK fallback and WebGL ads are simulated. Native real ads require your external provider and account/release configuration. Saving is local. No purchases, HLK, online account or remote LiveOps service is included.
Try the demos and read the guide
- Play WebGL Browser Demo
- Download Android APK
- Read Game Documentation
- Watch Hex Tower Sort Video
Support
Publisher: Szekipapa77
[email protected]
Third-party fonts: Nunito and Lilita One are supplied under SIL Open Font License 1.1; Material Icons is supplied under Apache License 2.0. Original license texts are included in the package.