Build a polished cozy packing game from a complete, playable Unity template. CozyCrate combines tactile parcel preparation with progression, customer management, supply planning, upgrades, bank actions, bills, and a guided campaign.
The included starter game moves each order through a clear hands-on loop: inspect the request, organize incoming goods, clean or repair damaged items, choose a carton, arrange items freely, add protection and handling labels, enter the address, fold and tape the box, then ship it for a scored payout.
The project is data-driven and source-included. Starter content lives in ScriptableObjects, gameplay rules live in focused C# services, and the interface is assembled from event-driven uGUI views. Replace the art, rebalance the economy, extend the campaign, or use the systems as a foundation for a different packing, sorting, fulfillment, or light-management game.
Demo Showcase | Android APK | View Online Documentation
📦 A COMPLETE PACKING LOOP
• Intake and organization: move incoming items freely so overlapping orders remain readable.
• Condition tasks: clean dirty goods and repair broken goods through focused mini-game interactions.
• Free-form packing: position and rotate items continuously inside four visually distinct carton sizes.
• Shape-aware validation: alpha-aware silhouettes and logical footprints prevent invalid overlaps without treating every sprite as a full rectangle.
• Protection choices: use bubble wrap and packing peanuts when an order needs additional care.
• Parcel finishing: fold carton flaps, drag tape across the seam, place handling stickers freely, enter the required address, and move the finished parcel to the conveyor.
🧾 ORDERS, VALIDATION & FEEDBACK
• Order requirements: item lists, quantities, client identity, address, handling rules, and condition states drive each parcel.
• Hard shipping checks: missing items, a wrong address, an unsealed box, or no selected carton blocks delivery.
• Soft scoring checks: packaging quality and handling mistakes reduce payout and appear in the shift report.
• Three play styles: Chill, Normal, and Rush adjust timing, penalties, bills, and campaign pressure.
• Clear daily reports: earnings, bonuses, penalties, costs, reputation, and progression are summarized between shifts.
📈 PROGRESSION & MANAGEMENT
• Eight guided days: the opening curriculum introduces mechanics in context instead of exposing every tool at once.
• Procedural continuation: deterministic order progression keeps the game playable after the authored campaign days.
• Tablet applications: manage clients, shop upgrades, restock supplies, review bills and authorities, use bank deposits and withdrawals, handle loans, and change settings.
• Fourteen upgrades: workspace, storage, tool, automation, comfort, and cosmetic improvements use prerequisites and live effects.
• Six starter clients: category pools, reputation gates, purchase gates, payout multipliers, and distinct visual branding support a growing business.
🧰 DEVELOPER-FRIENDLY FOUNDATION
• Editable C# source: runtime, UI, editor tooling, content generators, and tests are included.
• ScriptableObject content: items, boxes, clients, consumables, stickers, upgrades, footprint shapes, difficulty profiles, localization strings, and tuning are separated from runtime logic.
• Content Wizard: create common content types from guided editor forms and register them with the master catalog.
• Validation tools: scan catalog references, IDs, content relationships, build setup, and common configuration mistakes.
• First-open welcome window: jump directly to the Boot scene, customer guide, content tools, and setup checks, with hide and disable options.
• Single HTML manual: searchable, responsive documentation explains setup, architecture, reskinning, balancing, new levels, content creation, testing, builds, licensing, and extension recipes.
🎁 STARTER CONTENT INCLUDED
• 30 categorized item definitions with authored sprites and varied visual sizes.
• 4 carton definitions with distinct open and closed artwork.
• 6 client definitions with progression and payout settings.
• 14 upgrade definitions with prerequisites and typed effects.
• 8 guided curriculum days plus procedural progression.
• 3 difficulty profiles.
• Handling labels, consumables, item-care interactions, tablet apps, reports, tutorials, generated fallback visuals, and procedural fallback audio.
• Boot, Main Menu, and Workshop scenes.
🧭 TYPICAL WORKFLOW
• Open the included Boot scene and play the starter game.
• Use the Content Wizard or duplicate an existing definition to add items, clients, boxes, upgrades, or other content.
• Register new definitions in the central catalog.
• Replace sprites, colors, text, sounds, and balancing values with your own production content.
• Add authored day definitions or tune procedural progression.
• Run content validation and the included test suites before exporting your game.
📌 IMPORTANT BOUNDARIES
• The included presentation is a complete starter game and template, not a hosted backend service or multiplayer framework.
• CozyCrate is designed around desktop pointer controls; projects targeting touch, consoles, or accessibility-specific input should adapt and verify those interactions.
• The package provides editable starter art and procedural fallbacks, not a general-purpose art library for unrelated products.
• New third-party art, audio, fonts, services, or packages added by customers remain subject to their own licenses and platform requirements.
📧 SUPPORT & QUESTIONS
For questions, bug reports, or feature requests, contact:
[email protected]
Please include your Unity version, target platform, reproduction steps, Console error or stack trace, and a screenshot or short video when reporting an issue.
🤖 AI-GENERATED CONTENT DISCLOSURE
• Tools used: OpenAI's built-in image generation system (GPT image generation) was used to create original 2D source art for CozyCrate. Claude Code and GPT-based models through Codex also assisted with portions of the C# development.
• Affected visual content: the 30 item sprites; carton source art and derived carton variants; menu and workbench backgrounds; panel/button and cat art; packing-peanut textures; tray icons; tutorial-hand art; feature-lock art; and their retained generated source textures.
• Post-generation modifications: outputs were selected, chroma-key/background processed where applicable, transparency and edges cleaned, cropped, resized, split into atlases or derived variants, configured as Unity sprites, and integrated into the gameplay and UI systems.
• Package notice: a detailed affected-content list is included at <code>Assets/CozyCrate/Third Party Notices.txt</code>.
CozyCrate - Complete 2D Packing & Management Game Template – Unity Hypercasual Game Source Code
Version 1.0.0
Description
🧩 ARCHITECTURE
• Runtime structure: service-driven game state with an EventBus connecting rules and presentation.
• Content model: ScriptableObject definitions joined through a Resources-loaded master catalog.
• Scene flow: Boot, Main Menu, and Workshop scenes.
• Presentation: runtime-built uGUI and TextMesh Pro views with responsive canvas scaling.
• Input: Unity Input System pointer, keyboard, and drag interactions.
• Source access: editable C# source included for runtime systems, UI, editor tools, generators, and tests.
📦 PACKING SYSTEMS
• Placement: continuous local positioning and rotation inside the active carton.
• Collision checks: footprint and alpha-aware silhouette validation for sprite-shaped overlap rules.
• Cartons: four definitions with independent dimensions, capacity, pricing, open art, closed art, and packing layout.
• Protection: bubble wrap and packing-peanut consumables with stock and capacity rules.
• Labels: address plus handling sticker definitions, free placement, consumption, and validation.
• Sealing: flap-state presentation and directional tape gesture across the carton seam.
• Shipping authority: final validator separates hard rejects from payout-affecting mistakes.
🗂️ CONTENT & PROGRESSION
• Items: 30 starter definitions spanning apparel, electronics, tools, groceries, toys, cosmetics, media, homeware, and curiosities.
• Conditions: clean, dirty, intact, and broken item flows.
• Campaign: eight authored tutorial days followed by deterministic procedural progression.
• Clients: six starter definitions with category pools, reputation and purchase gates, order limits, payout multipliers, and branding.
• Upgrades: fourteen starter definitions with prerequisites and typed effects.
• Difficulty: Chill, Normal, and Rush profiles drive timing, penalties, fines, bills, and pressure.
• Localization: string-table override asset and centralized lookup path for customer translations.
💳 ECONOMY & TABLET
• Economy: order commissions, quality bonuses, penalties, consumable costs, rent, utilities, fines, and configurable win threshold.
• Bank: deposit, withdraw, borrow, and repay flows with persisted balances and debt.
• Shop: purchase upgrades and restock consumables through service-backed tablet apps.
• Clients: unlock and purchase gated client contracts.
• Persistence: JSON save data for campaign, economy, stock, purchases, unlocks, reputation, and settings.
🛠️ EDITOR TOOLS
• Welcome window: first-open guide with direct setup and documentation links plus persistent show/hide preference.
• Content Wizard: guided creation for core content definitions.
• Generators: restore starter content, scenes, art assignments, and project setup.
• Validation: check IDs, catalog registration, references, content relationships, scene/build setup, and common omissions.
• Build commands: Windows x64 development/release players, a landscape-only universal Android APK, and hosting-ready WebGL.
🧪 TESTING & FALLBACKS
• Tests: EditMode and PlayMode coverage for gameplay services, economy, progression, UI/tablet flows, placement, and day-cycle behavior.
• Playtest bot: optional development-player smoke flow that operates the real UI and records a log and screenshots.
• Fallback visuals: original code-generated graphics are available when an authored sprite is not assigned.
• Fallback audio: procedural sound effects and music beds avoid bundled third-party audio clips.
CozyCrate - Complete 2D Packing & Management Game Template
Version 1.0.0
- Full C# source code, instant download
- Every listing reviewed by a person before it goes live
- 14-day refunds for critical defects
$29.99
Guides
Buying guide
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