Car Sort | Puzzle Game Template + Level Editors + Ads – Unity Hypercasual Game Source Code

    Version 1.0.0

    Car Sort | Puzzle Game Template + Level Editors + Ads
    1/11

    Compatibility

    Unity version
    6000.0 or newer
    Built in Unity 6
    Render pipelines
    URP

    Description

    Dispatch matching car pairs through crowded roads, reveal mystery cars and expand a 500-level portrait traffic puzzle with two level editors and ads included.
    • Asset type: Complete game template; C# runtime and level authoring tools
    • Unity: Unity 6; verified 6000.0.62f1. Earlier versions are not certified
    • Verified Editor version: 6000.0.62f1
    • Render pipeline: Universal Render Pipeline 17.0.4
    • Color space: Linear
    • Primary orientation/layout: Portrait; responsive browser canvas preserves 9:16
    • Input: Touch and mouse
    • Included levels/content: 500 current JSON levels; 91 referenced road layout IDs; one-to-nine-colour progression; 361 current levels contain hidden mystery pairs; exact winning checks recorded in buyer QA
    • Included gameplay systems/boosters: Shuffle; Road Space (+2 capacity per use, maximum +6); Priority Pick
    • Authoring tools: Manual Level Editor and Auto Level Generator; JSON campaign authoring
    • Scenes: 3
    • Prefabs: 180
    • Scripts: 705 C# files; 6 assembly definitions
    • Shaders/materials: 5 shader sources; 40 materials
    • Textures/sprites: 75 images; 48–2048 px wide, 48–2048 px high; exact dimensions and formats in technical-inventory.json
    • Audio: 48 WAV clips; sample rates [44100, 48000] Hz; bit depths [16]; channels [1, 2]; 0.08–2.12 seconds per clip; 31.24 seconds total
    • Data format: JSON level data; Unity scenes, prefabs and ScriptableObject configuration
    • Required dependencies: com.unity.render-pipelines.universal 17.0.4; com.unity.inputsystem 1.14.2; com.unity.ugui 2.0.0; import TextMesh Pro Essential Resources separately
    • Optional integrations: Google Mobile Ads/AdMob, LevelPlay, AppsFlyer and platform services require separate SDKs and buyer credentials; SDK binaries are not bundled
    • Ads: Ads are included. Provider adapters and LocalQA configuration are included; these downloadable demos use mock/local fallback with no Google SDK installed. Official Google-served test-ad shots in the promo are separately recorded evidence. Configure production IDs, consent and vendor SDKs before release
    • Verified build targets: See current build receipts and validation status in publishing evidence
    • Supported project targets: Android and WebGL; Windows used for buyer-import gameplay validation. iOS/native-device acceptance is not certified
    • Known limitations: The 91 count measures referenced layout IDs, not a guarantee of 91 geometrically unique formations. Generator screening is model verification, not measured human difficulty. Original supplied car-model/code/art origins and historical AI tool versions require owner confirmation. Native-device and live-provider certification remain open. Production signing, privacy/consent, store products, live ad/billing/account certification and original game provenance confirmation remain pending

    Send the right car pairs onto a busy road, uncover hidden colours and clear the parking bays before traffic locks up. Car Sort combines visible dispatch decisions with changing road layouts and a 500-level campaign for a portrait mobile puzzle. Ads are included.

    Try First: Play in Browser | Download the Android Demo | Read the Online Guide

    Included LiveOps asset: View the complete HyperCasual LiveOps Kit on the Unity Asset Store

    ## Make every dispatch count

    Front pairs, matching colours, destination order and available road space turn a tap into a planning decision. Mystery cars conceal upcoming colours; the current campaign introduces one to nine colours and references 91 road layout IDs. The two-row pairing rule remains part of the actual gameplay.

    ## Three ways to untangle traffic

    Shuffle exchanges eligible visible pairs, Road Space adds two road slots per use up to six extra slots, and Priority Pick moves an eligible rear pair to the front before dispatch. Availability and target checks prevent invalid uses from consuming inventory. The integrated shelf provides quantities, first-use tutorials and progressive unlocks.

    ## Author the next parking puzzle

    Use the manual Level Editor to change bays, pair sequences, capacity and layouts, then evaluate the board. The Auto Level Generator constructs and verifies solvable candidates, supports deterministic seeds and appends content while preserving existing levels. Portable authored-source references and worked examples are included in the guide.

    ## Continue beyond the road

    The included HyperCasual LiveOps Kit connects wins and losses to the starter menu, results, rewards, progression, booster inventory and local service configuration. Ads are included through provider adapters; the downloadable builds use local/mock configuration until separate vendor SDKs, credentials and consent are configured.

    ## Rebuild and customize

    The package contains the C# game, models, materials, scenes, JSON campaign and editor tools. Change cars and colours, adjust the progression, edit menu/reward settings and rebuild with Unity 6000.0.62f1 and URP. The Android demo and browser archive demonstrate the current source; the guide explains the buyer import.

    Asset uses Robert Penner’s Easing Equations under BSD 3-Clause License; see Third-Party Notices.txt file in package for details.

    See Third-Party Notices.txt in the package for the verified dependency and license inventory.

    The game-specific online guide explains importing the buyer package, configuring URP, editing levels, generating content and preparing platform services. The included kit manual covers its shared systems.

    For product help, contact SatisVizion at [email protected]

    Hosted browser demo refresh is pending; the validated local WebGL archive is included in the kit.

    • Asset type: Complete game template; C# runtime and level authoring tools
    • Unity: Unity 6; verified 6000.0.62f1. Earlier versions are not certified
    • Verified Editor version: 6000.0.62f1
    • Render pipeline: Universal Render Pipeline 17.0.4
    • Color space: Linear
    • Primary orientation/layout: Portrait; responsive browser canvas preserves 9:16
    • Input: Touch and mouse
    • Included levels/content: 500 current JSON levels; 91 referenced road layout IDs; one-to-nine-colour progression; 361 current levels contain hidden mystery pairs; exact winning checks recorded in buyer QA
    • Included gameplay systems/boosters: Shuffle; Road Space (+2 capacity per use, maximum +6); Priority Pick
    • Authoring tools: Manual Level Editor and Auto Level Generator; JSON campaign authoring
    • Scenes: 3
    • Prefabs: 180
    • Scripts: 705 C# files; 6 assembly definitions
    • Shaders/materials: 5 shader sources; 40 materials
    • Textures/sprites: 75 images; 48–2048 px wide, 48–2048 px high; exact dimensions and formats in technical-inventory.json
    • Audio: 48 WAV clips; sample rates [44100, 48000] Hz; bit depths [16]; channels [1, 2]; 0.08–2.12 seconds per clip; 31.24 seconds total
    • Data format: JSON level data; Unity scenes, prefabs and ScriptableObject configuration
    • Required dependencies: com.unity.render-pipelines.universal 17.0.4; com.unity.inputsystem 1.14.2; com.unity.ugui 2.0.0; import TextMesh Pro Essential Resources separately
    • Optional integrations: Google Mobile Ads/AdMob, LevelPlay, AppsFlyer and platform services require separate SDKs and buyer credentials; SDK binaries are not bundled
    • Ads: Ads are included. Provider adapters and LocalQA configuration are included; these downloadable demos use mock/local fallback with no Google SDK installed. Official Google-served test-ad shots in the promo are separately recorded evidence. Configure production IDs, consent and vendor SDKs before release
    • Verified build targets: See current build receipts and validation status in publishing evidence
    • Supported project targets: Android and WebGL; Windows used for buyer-import gameplay validation. iOS/native-device acceptance is not certified
    • Known limitations: The 91 count measures referenced layout IDs, not a guarantee of 91 geometrically unique formations. Generator screening is model verification, not measured human difficulty. Original supplied car-model/code/art origins and historical AI tool versions require owner confirmation. Native-device and live-provider certification remain open. Production signing, privacy/consent, store products, live ad/billing/account certification and original game provenance confirmation remain pending

    Car Sort | Puzzle Game Template + Level Editors + Ads

    Version 1.0.0

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    $39.99

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