Block Blaster Jam | Puzzle Template + Editor – Unity Hypercasual Game Source Code

    Version 1.0.0

    1/8

    Compatibility

    Unity version
    Not stated
    Render pipelines
    Not stated

    Description

    Block Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!


    This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.


    OUR ADVANTAGES

    • Developer-oriented architecture
    • Clear documentation and setup workflow
    • Built-in level editor and editor utilities
    • Easy visual, color, and gameplay customization
    • Clean, modular, and extendable Unity codebase

    🎯 Block Blaster Gameplay

    ‎ ‎ ‎ ‎ - Queue-based cannon and firing slot system

    ‎ ‎ ‎ ‎ - Color-matching projectile shooting mechanic

    ‎ ‎ ‎ ‎ - Dynamic grid with gravity and reserve block spawning

    ‎ ‎ ‎ ‎ - Stacked floor blocks (1–5 floors) for multi-hit challenges

    ‎ ‎ ‎ ‎ - 2×2 obstacle blocks with configurable HP

    ‎ ‎ ‎ ‎ - Hidden cannons, locked slots, and multiple puzzle variations


    🏗️ Level Editor & Data System

    ‎ ‎ ‎ ‎ - Built-in Unity Editor level designer window

    ‎ ‎ ‎ ‎ - 500 Levels included

    ‎ ‎ ‎ ‎ - Visual grid painter for blocks, floors, cannons, and obstacles

    ‎ ‎ ‎ ‎ - Queue column and cannon configuration

    ‎ ‎ ‎ ‎ - JSON level export and import system

    ‎ ‎ ‎ ‎ - NEW: Auto level generator (create hundreds of levels in bulk)


    🎮 Boosters & Gameplay Systems

    ‎ ‎ ‎ ‎ - Three built-in boosters: Shuffle, Bomb, and Unlock

    ‎ ‎ ‎ ‎ - Progressive booster unlocking across levels

    ‎ ‎ ‎ ‎ - Tutorial popups and per-level usage tracking

    ‎ ‎ ‎ ‎ - Extendable system for adding new booster mechanics


    🎨 Color & Visual Tools

    ‎ ‎ ‎ ‎ - 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta)

    ‎ ‎ ‎ ‎ - Smooth cube mesh rendering with URP/Lit materials

    ‎ ‎ ‎ ‎ - Procedural block creation and particle explosion effects

    ‎ ‎ ‎ ‎ - Easily replace materials, meshes, and visual effects


    🧪 Developer & Debug Tools

    ‎ ‎ ‎ ‎ - In-game developer settings panel (level nav, win/lose trigger, ad testing)

    ‎ ‎ ‎ ‎ - Keyboard shortcuts for level skipping and booster unlock

    ‎ ‎ ‎ ‎ - Modular GameManager architecture

    ‎ ‎ ‎ ‎ - Clean namespace isolation (HypercasualGameEngine)


    🎨 Customization Friendly

    ‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

    ‎ ‎ ‎ ‎ - Add new block colors via a single enum and color array

    ‎ ‎ ‎ ‎ - No hardcoded gameplay rules

    ‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


    📱 Mobile Ads Network

    ‎ ‎ ‎ ‎ - AdMob: Monetization network included (banner, interstitial, rewarded video)


    💿 Supported Platforms

    ‎ ‎ ‎ ‎ - iOS

    ‎ ‎ ‎ ‎ - Android

    ‎ ‎ ‎ ‎ - WebGL

    ‎ ‎ ‎ ‎ - Desktop


    📄 Documentation

    Includes step-by-step guides for:

    • Setting up the game scene and running your first level
    • Designing levels with the visual grid painter
    • Configuring cannons, floor stacks, obstacles, and locked slots
    • Using the Auto Level Generator to batch-create content
    • Adding new block colors and boosters
    • Extending the template for your own block puzzle or hyper-casual game


    📬 Support

    Block Blaster Jam | Puzzle Template + Editor

    Version 1.0.0

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