🖥️ Core
- Spreadsheet Editor Window: Dockable, resizable, paginated; one row per asset, one column per serialized field.
- Access: Opens via Window → DataForge → Open DataForge (shortcut Ctrl+Alt+Shift+D).
- Serialization: Edits write through Unity serialization with full Undo — identical behavior to the Inspector.
- Grid Tools: Frozen header row, live search/filter, click-to-sort, per-column show/hide, read-only column lock.
- Visuals & Session: Optional asset-preview thumbnails for object-reference cells. Recent-types quick list (last 5) and session restore (last type, search, page, scroll position, active cell).
✏️ Editing
- Inline Edits: Inline cell editing using Unity's native property drawers.
- Clipboard: Copy and single-cell paste within the grid.
🗂️ Supported Field Types
- int, float, string, bool, enum
- LayerMask
- Vector2, Vector3, Vector4
- Color, Gradient
- AnimationCurve
- Any UnityEngine.Object reference
🎮 Included
- Assets: Sample RPG-style ScriptableObjects (weapons, enemies, items).
- Onboarding: Interactive demo scene and a welcome guide shown on first open.
⚙️ Requirements & Compatibility
- Unity Version: Unity 2021.3 LTS or newer (including Unity 6).
- Render Pipelines: All pipelines — Built-in, URP, HDRP.
- Performance: Editor-only — no impact on player build size or runtime.
- Dependencies: None.
- Source: Full C# source included.
No more clicking through assets one at a time in the Inspector.
Note: This is the Free version of the Full DataForge
DataForge LITE puts every ScriptableObject of a type into a single editable grid — pick a type like WeaponData, EnemyData or ItemData, and every asset becomes a row, every serialized field a column.
It's the free edition of DataForge: the core spreadsheet view and inline editing, offline, with nothing to install. Every change writes straight to the real .asset file with full Undo — exactly like editing in the Inspector, just all in one place.
Comparison
✅ Free — Included in this Package
- Spreadsheet Grid — Every asset of a type as a row, every field a column.
- Inline Editing — Edit the real assets directly with full Undo across all serialized field types.
- Grid Tools — Live search, sort, show/hide columns, and a read-only column lock.
- Smart Workflow — Copy & single-cell paste, asset previews, pagination, and session restore.
- Out of the Box — Sample data + interactive demo, full C# source included, and no dependencies.
🔒 Paid / Full Version Only
- Advanced Editing — Bulk / multi-edit, Batch Create, and Scratch Pad.
- Data Management — Formulas, validation rules, and change history tracking.
- Visuals & Exports — Conditional formatting, import & export (CSV / TSV / JSON), and live Google Sheets sync.
📊 Why DataForge LITE?
- 📊 Spreadsheet View — A dockable, resizable grid where rows are your assets and columns are their fields. Frozen header, pagination, optional asset thumbnails, and a recent-types list so you can hop back to what you were working on. It also remembers your last type, search, page and selected cell between sessions.
- ✏️ Inline Editing — Click a cell and type. Edits use Unity's own property drawers, so colors, curves, gradients, enums and object references all behave the way they do in the Inspector. Lock a column read-only when you don't want to touch it by accident.
- 🔍 Find & Focus — Live search across asset names and cell values, click a header to sort, and show/hide columns to focus on the fields you actually care about — handy once a type has a lot of fields.
- 📋 Copy & Paste — Copy cells and paste single values right in the grid.
- 🎮 Sample Data Included — Comes with ready-to-poke-at RPG-style ScriptableObjects (weapons, enemies, items) and a short interactive demo, so you can get a feel for it in a couple of minutes.
🚀 How It Works
- Open Window → DataForge → Open DataForge (Ctrl+Alt+Shift+D).
- Pick a ScriptableObject type from the toolbar — every asset of that type loads as a row.
- Click any cell and edit. Search, sort and hide columns to find what you need.
- Changes save to the real assets, with full Undo.
🧩 Practical Notes
- Free & Offline — Free, and yours to keep — no account, no subscription. Works offline; nothing phones home.
- Zero Runtime Footprint — Editor-only: every script lives in an Editor folder and is stripped from your player builds. No impact on player build size.
- No Dependencies — Import and open with full C# source included.
- Compatibility — Works with all render pipelines (Built-in, URP, HDRP). Requires Unity 2021.3 LTS or newer, including Unity 6.
📧 Support
Questions, bugs or ideas?
[email protected] - usually a reply within a day or two.
