Five sorting puzzles on one editable foundation. Pocket Sorting Games gives you five playable templates and a shared C# base for Unity 6 URP. Each game has its own saved scene, prefab, presentation assets, audio and twelve authored levels.
Online Demo | View Online Documentation
The demo above is the real build - all five games, switchable from the selector at the top.
FIVE GAMES
• Marble Grove - move matching groups of marbles between containers, with lifted transfers and rising landing pitches.
• Mood Tubes - sort expressive emoji balls with animated faces and elastic movement.
• Color Lab - sort coloured layers between laboratory tubes using animated pours and masked liquid surfaces.
• Shelf Party - drag, swap and match three goods on shelves. Later levels put items behind the front row, and progression unlocks four extra item appearances.
• Garden Pour - a bottle-based liquid sorting presentation with its own layout and atmosphere.
TWENTY-FIVE THEMES
Switch between 25 visual themes, from minimal, neon and glass to comic and warm decorative treatments. Both liquid games include varied vessel and water rendering profiles. These are stylised 2D UI and shader effects with a 2.5D look - not a physical fluid simulation and not a collection of 3D bottle meshes.
WHAT THE TEMPLATES INCLUDE
• Action-driven introductory guidance with a pointer that responds to real moves.
• Undo, Extra Space and Hint boosters, with coin purchases when stock runs out. Hint shows a move; it does not solve the board.
• Level selection, star ratings, saved progress and resumable runs.
• Animated coin rewards, container celebrations, confetti, per-game sound effects and music.
• Shelf Party adds animated unlock progress after completed levels.
CONTENT YOU CAN EDIT
Use the included setup window and the demo scenes to get started, then edit ScriptableObject levels, palettes, sprites and audio. A level validator checks solutions and reversible moves. Full source is included. The five games share systems and some mechanics - they are one foundation with five presentations, not five unrelated engines.
HONEST ABOUT THE SCOPE
• Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, installed through Package Manager. Built-in and HDRP compatibility is not promised.
• Legacy Input Manager: set Active Input Handling to Input Manager (Old) or Both.
• Desktop mouse and browser gameplay are tested. Touch input and responsive layouts are implemented, but native Android and iOS builds and physical-device compatibility are not certified by this release.
• Local PlayerPrefs persistence only. No cloud save, accounts, multiplayer, analytics or IAP. Ads and vibration are supported as described above; Google's SDK is not bundled.
• In-game coins are a local gameplay system, not real-money purchases.
• The package contains generated raster art and AI-assisted code - see the AI disclosure. No AI service is called at runtime.
REQUIREMENTS
Unity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4 and Unity UI 2.0.0.
ADMOB ADS AND MOBILE HAPTICS
• AdMob placements - rewarded, interstitial and banner ads are wired into the five games, with a Mobile Services setup and diagnostics window for your ad-unit IDs.
• Google's SDK is not included. The integration resolves the Google Mobile Ads SDK at runtime if you have installed it; you add the plugin yourself and keep it on whatever version you want. Nothing from Google is redistributed here.
• Test mode and a safe fallback. Test IDs let you try rewards immediately. The Editor, Windows and WebGL use a clearly labelled simulation, and phones fall back to it when the SDK is absent - a real SDK failure never turns into a fake reward.
• Native vibration on Android and iOS. Android uses waveform patterns with per-step durations and amplitudes; iOS uses Apple's semantic feedback. Haptics run in Off, Simulation or Native mode, and every pattern is an editable asset.
• Desktop previews cannot reproduce vibration - test haptics on a physical phone.
THIRD-PARTY CONTENT
Asset uses Bangers, Boogaloo, Lilita One, Marcellus, Nunito, Patrick Hand, Rajdhani, Righteous, VT323 and Varela Round under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file in each font directory. No other third-party images, audio, icons, shaders, DLLs or native binaries are included.
Support
[email protected]
Pocket Sorting Games - 5 Puzzle Templates & 25 Themes – Unity Hypercasual Game Source Code
Version 1.0.0
Description
ENVIRONMENT
• Unity 6000.0.62f1.
• Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, both from Package Manager. Built-in and HDRP compatibility is not promised.
• Legacy Input Manager: Active Input Handling must be Input Manager (Old) or Both.
CONTENT
• 5 saved game scenes and 5 game prefabs.
• 60 authored level assets, 12 per game.
• 25 selectable visual themes and 25 liquid profile assets used by the two liquid games.
• Rendering is Canvas UI, sprite artwork, custom UI shaders and animated effects. No real fluid dynamics.
PERSISTENCE AND ECONOMY
• Local PlayerPrefs: currency, booster stock, level progress and resumable runs.
• Starts with 300 coins and 3 charges per booster; an empty booster restocks 3 charges for 60 coins.
• No cloud save, accounts, multiplayer, analytics, ads, IAP or native haptics.
TOOLING AND DOCS
• Editor setup window, level and solution validator, HTML guide, font licence notices and AI disclosure.
• Full C# source.
WEB BUILD
• WebGL IL2CPP release build with raw uncompressed files - no Brotli or Gzip and no Content-Encoding requirement.
• Fixed 1920 x 1080 canvas with proportional display scaling. Host over HTTP or HTTPS, not file://.
• Windows source build tested separately. Mobile store publishing needs your own device testing and platform setup.
Pocket Sorting Games - 5 Puzzle Templates & 25 Themes
Version 1.0.0
- Full C# source code, instant download
- Every listing reviewed by a person before it goes live
- 14-day refunds for critical defects
$59
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