Mini Game Templates Words 3.0 - 10 Words Starters for Unity – Unity Hypercasual Game Source Code

    Version 1.0.0

    1/8

    Compatibility

    Unity version
    6000.0 or newer
    Built in Unity 6
    Render pipelines
    Built-in
    URP
    HDRP
    Read the documentation

    Description

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    Browser Demo (Horizontal): Play in your browser

    Android APK (Portrait): Download the Android demo


    Mini Game Templates · Words 3.0 Pack

    Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

    Vocabulary and word-craft templates powered by the shared word list, custom puzzle authoring, and per-game settings. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).


    🎮 10 INCLUDED GAME TEMPLATES

    • Word Fit — Fit every word into the crossword grid — no clues.

    • Letter Boxed — Spell words around the box and cover all 12 letters.

    • Word Pyramid — Climb word to word, adding one letter each step.

    • Alphabetize — Sort the scrambled words into alphabetical order, fast.

    • Longest Word — Nine letters, one timer — make the longest word you can.

    • Anagram Pairs — Flip two tiles — match a word with its scramble.

    • Word Snap — Spell a word of the called length before the timer.

    • Word Buckets — File each word into the right bucket by the rule.

    • Spell Check — Pick the correctly spelled word among the fakes.

    • Tile Score — Seven lettered tiles — build the highest-scoring word.


    🚀 BUILD AND INTEGRATE FASTER

    • One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

    • Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

    • Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

    • Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.


    🎛️ CUSTOMIZATION AND PROGRESSION

    • Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

    • Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

    • Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

    • Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

    • Shared theming — coordinated light and dark themes can update the dashboard and included games together.


    🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

    • Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

    • Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

    • Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

    • Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.


    🧩 MODULAR BY DESIGN

    • Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

    • Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

    • Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.


    📧 SUPPORT

    • Email — [email protected]

    🧩 CORE

    • Game count — 10 complete, independently organized templates in this pack.

    • Runtime contract — every game implements IMiniGame and mounts inside a caller-provided RectTransform.

    • Context contract — IMiniGameContext connects games to shared theme, audio, persistence, events, wallet, and score services.

    • Discovery — reflection-based registries locate game, booster, achievement, reskin, and tutorial implementations.

    • Source structure — namespace-isolated C# modules keep game implementations separated from the shared runtime.

    🎨 UI AND CUSTOMIZATION

    • Interface generation — gameplay UI and logic are constructed procedurally at runtime.

    • Configuration assets — ScriptableObject settings store rules, board dimensions, difficulty values, and related game-specific options.

    • Studio tooling — editor panels expose per-game tuning and level-curve controls.

    • Reskin system — per-game sprite slots support replacing available backgrounds, pieces, tiles, cards, and other visual elements.

    • Theme system — shared light and dark palettes can be applied across the dashboard and games.

    📈 GAME SYSTEMS

    • Boosters — dedicated booster specifications define game-specific power-ups.

    • Achievements — per-game achievement specifications support progression goals, persistence, notifications, and rewards.

    • Tutorials — declarative first-run walkthrough specifications are included per game.

    • Difficulty progression — level settings and curves support configurable scaling across sessions.

    • Lifecycle — the common mount, round, event, and unmount flow supports embedding games in custom interfaces.

    🛠️ LIVEOPS

    • Included framework — HyperCasual LiveOps Kit (HLK) ships with the asset.

    • Monetization systems — reusable advertisement and in-app purchase integration layers are included.

    • Engagement systems — HLK includes haptics, notifications, rate prompts, and supporting live-operations utilities.

    • Integration scope — game rewards and events can connect to the shared wallet, save, and service context.

    Mini Game Templates Words 3.0 - 10 Words Starters for Unity

    Version 1.0.0

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    $19.99

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