Build a colourful 3D hive-and-mosaic puzzle with a complete editable Unity 6 URP project. Send the front hive crate from a lane to an open landing pad, then let its bees collect matching pollen tiles from the exposed edge of the mosaic.
Lane queues, limited landing pads, pixel mosaics, pebbles and rainbow crates create a compact management puzzle with authored progression and repeatable procedural continuation.
Try the project: Play in Browser | Download the Android Demo | Read the Online Guide
🐝 GAMEPLAY LOOP
- Choose the front hive crate from one of the available lanes.
- Move the crate onto an open landing pad.
- Match its bee colour to exposed pollen tiles along the mosaic edge.
- Manage lane order, pad capacity, pebbles and rainbow crates.
- Clear the complete picture without jamming the landing pads.
⚡ CAMPAIGN AND LEVEL EDITORS
- 25 authored levels are included, followed by seeded procedural continuation.
- A visual manual level editor supports direct mosaic, lane, crate and obstacle authoring.
- Automatic generation and validation tools support repeatable content creation.
- Portrait and landscape scenes support Android, browser preview and Unity Editor testing.
✨ BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Extra Pad, Smoker, Honey Dipper and Swarm—are integrated with progression and guided first use.
Advertising adapter included. The delivered project uses Dummy mode for simulated banner, interstitial and rewarded placements. Google Mobile Ads and other provider SDKs are not bundled. Real advertising requires a separately installed provider SDK, your own service identifiers and platform configuration.
🔧 RETHEME AND EXTEND
- Replace hive crates, bees, pollen tiles, mosaic styling, interface colours, particles, audio and result presentation.
- Change every visible menu and HUD string using the exact files and methods documented in the game-specific reskin guide.
- Adjust mosaic layouts, lanes, pad capacity, crates, obstacles, objectives, rewards and progression through editable project data.
- Full C# source, scenes, assets and authoring tools are included for customization.
📱 PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0 and Input System 1.14.2.
- Portrait and landscape scenes, sound, music, local saves and development controls are included.
- Offline game documentation, shared-kit documentation and level editors are included.
- Android and WebGL are the demonstrated targets; no Built-in Render Pipeline, HDRP or untested iOS compatibility claim is made.
⚠️ BEFORE A PRODUCTION RELEASE
- The downloadable Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required vendor SDKs and replace Dummy or simulated service settings with your production configuration.
- Configure your own application identifiers, branding, privacy and consent settings, credentials and signing keys.
- Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
📜 THIRD-PARTY CONTENT
Required font, icon, TextMesh Pro, dependency and shared-kit notices are retained in the buyer package with their applicable licence information.
🔗 GUIDANCE
The online Bee Mosaic guide covers setup, gameplay, exact colour and visible-text reskinning, level authoring and generation, optional advertising configuration, signing, release builds and troubleshooting.
🖼️ MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this game and its tools. Optional service examples require separate SDKs and configuration.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources and metadata together.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained official SDKs, accounts, identifiers and configuration.
- Your own signing credentials and release settings are required for production distribution.
Instructions
Read the included release guide before importing the project.
Before publishing your customized game:
- Extract the main ZIP and open START-HERE-RELEASE-GUIDE.html before importing.
- Create a Unity 6000.0.62f1 URP project and install the package versions listed under Requirements.
- Import BeeMosaic-1.0.0.unitypackage with all assets selected.
- Set Edit > Project Settings > Player > Other Settings > Active Input Handling to Both, then restart Unity if prompted.
- Run Tools > Bee Mosaic > Setup, open Assets/SatisVizionBeeMosaic/Games/BeeMosaic/Scenes/BeeMosaic_Mobile.unity and press Play.
- Follow the game-specific reskin section for the exact interface-colour files and every visible menu/HUD string.
- Set Company Name, Product Name, Android application ID, version and build number. Replace launcher icons and the splash screen.
- Keep Dummy ads and Disabled IAP until you intentionally install and test a production provider. Configure your own ad IDs, consent flow, privacy policy and permissions.
- Create or select your Android release keystore and alias, then build a signed AAB. Follow the root guide for WebGL hosting.
- Test gameplay, progression, advertising, consent and enabled platform services on target devices before release.