Build a vivid 2D ball-volley physics puzzle with a complete editable Unity 6 URP project. Drag from the launcher to aim, release a volley of balls, and reduce every numbered shape to zero before the rising rows reach the danger line.
Deterministic fixed-step simulation, numbered neon shapes, rebound planning, aiming guidance, volley budgets and authored difficulty progression create a reliable arcade-puzzle loop.
Try the project: Play in Browser | Download the Android Demo | Read the Online Guide
GAMEPLAY LOOP
- Drag from the launcher to preview the volley direction.
- Release to fire the available balls into the numbered shapes.
- Use rebounds and repeated contacts to reduce values efficiently.
- Adapt after each volley as the remaining shapes rise.
- Clear the board before any shape reaches the danger line.
CAMPAIGN AND LEVEL EDITORS
- 25 authored levels are included, followed by seeded procedural continuation.
- A visual manual level editor supports direct shape, value, launcher and layout authoring.
- Automatic generation and validation tools support repeatable content creation.
- Portrait and landscape scenes support Android, browser preview and Unity Editor testing.
BOOSTERS AND MOBILE SYSTEMS
Four working boosters—Zap, Push Back, Ball Burst and Quake—are integrated with progression and guided first use.
Advertising adapter included. The project uses Dummy mode for simulated banner, interstitial and rewarded placements. Provider SDKs are not bundled; real advertising requires a separately installed official SDK, your own identifiers and platform configuration.
RETHEME AND EXTEND
- Replace balls, shapes, board styling, interface colours, particles, audio and result presentation.
- Change visible menu and HUD strings using the exact files and methods documented in the game-specific reskin guide.
- Adjust shape layouts, values, rise rules, volley counts, objectives, boosters and progression through editable data.
- Full C# source, scenes, assets and authoring tools are included.
PROJECT ORGANIZATION
- Unity 6000.0.62f1 with URP 17.0.4, uGUI 2.0.0 and Input System 1.14.2.
- Portrait and landscape scenes, sound, music, local saves and development controls are included.
- Offline game documentation, shared-kit documentation and level editors are included.
- Android and WebGL are the demonstrated targets; no Built-in Render Pipeline, HDRP or untested iOS compatibility claim is made.
BEFORE A PRODUCTION RELEASE
- The Android APK is a debug-signed development demo, not a production-signed store binary.
- Install required provider SDKs and replace Dummy service settings with your production configuration.
- Configure your own identifiers, branding, privacy and consent settings, credentials and signing keys.
- Test all enabled systems on target devices before release; no physical-device test is claimed for the supplied APK.
THIRD-PARTY CONTENT
Required font, icon, TextMesh Pro, dependency and shared-kit notices are retained in the buyer package with their applicable licence information.
GUIDANCE
The online Ball Breaker Physics guide covers setup, gameplay, exact colour and visible-text reskinning, level authoring, optional advertising configuration, signing, release builds and troubleshooting.
MEDIA CLARIFICATION
Illustrated marketing key art is separate from authentic gameplay captures. Gallery images 01–05 show this game and its tools. Optional service examples require separate SDKs and configuration.
Requirements
- Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4.
- Unity UI 2.0.0 and Input System 1.14.2 with Active Input Handling set to Both.
- Android Build Support with matching SDK, NDK and OpenJDK for Android builds.
- WebGL Build Support for browser builds.
- Keep the complete game folder, HyperCasualLiveOpsKit, TextMesh Pro resources and metadata together.
- Ads are Dummy/simulated and IAP is Disabled. Real services require separately obtained SDKs, accounts, identifiers and configuration.
- Your own signing credentials and release settings are required for production distribution.
Instructions
Read the included release guide before importing the project.
Read the Online Ball Breaker Physics Guide
- Extract the main ZIP and open START-HERE-RELEASE-GUIDE.html.
- Create a Unity 6000.0.62f1 URP project and install the package versions listed under Requirements.
- Import BallBreaker-1.0.0.unitypackage with all assets selected.
- Set Active Input Handling to Both and restart Unity if prompted.
- Run Tools > Ball Breaker Physics > Setup, open Assets/SatisVizionBallBreaker/Games/BallBreaker/Scenes/BallBreaker_Mobile.unity and press Play.
- Follow the game-specific reskin section for the exact interface-colour files and visible menu/HUD strings.
- Set Company Name, Product Name, Android application ID, version and build number. Replace icons and the splash screen.
- Keep Dummy ads and Disabled IAP until you install and test a production provider. Configure your own IDs, consent flow and privacy policy.
- Create or select your Android release keystore and alias, then build a signed AAB.
- Test gameplay, progression, advertising, consent and enabled services on target devices.