10 HyperCasual Games Bundle 1 | Puzzle Game Templates – Unity Hypercasual Game Source Code

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    Description

    🎮 HyperCasual Games Bundle #1 – 10 Mobile Puzzle Game Templates (Games #1–#10)

    Modular Puzzle & Arcade Templates for Unity | Level Editors Included


    HyperCasual Games Bundle #1 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.


    Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.

    This bundle is perfect for indie developers, solo devs, and small studios looking for a head start on their next hypercasual mobile game.


    🕹️ Play demo: Browser Demo | Android Demo


    Ads Are NOT Included


    This bundle is part of the HyperCasual Game Engine – check out the full engine with 20+ games:


    👉 Save Money (Bigger Bundle): HyperCasual Game Engine


    🕹️ 10 Game Templates Included

    • #1 Arrow Escape – Grid-based logic puzzle where players clear arrows by tapping them in the right order. Includes a visual JSON level editor with grid painting.
    • #2 Block Associations – Drag-and-drop matching puzzle where players organize items into category sets. Multiple editor tools for graphics, previews, and sprite setup.
    • #3 Color Block Jam – Spatial color puzzle where players slide groups of blocks to clear paths. Prefab-based level building.
    • #4 Jigsaw Puzzle – Classic jigsaw mechanic with dynamic image slicing, snap-to-target logic, and a level creator tool that turns any image into a puzzle.
    • #5 Drop the Dog Jam – Physics-based puzzle using SDF (Signed Distance Fields) hole rendering. Grid-painting level editor included.
    • #6 Pixel Shooter 3D – Color-matching puzzle-shooter with conveyor belt mechanics, pig management, and 4 player abilities. Full 12x12 grid level editor with image-based level creation.
    • #7 Topic Stack – Category sorting puzzle with conveyor columns, lock-in animations, and themed item sets. Visual level editor with theme toggles.
    • #8 Solitaire Associations – Card-based solitaire meets category matching. Features hints, undo, draw pile, and a full-featured level editor with validation.
    • #9 Coffee Go – Conveyor-based coffee cup sorting puzzle with parabolic arc animations. Level editor with visual tray preview and scene capture.
    • #10 Bricky Bounce – 3D layered brick-breaking puzzle with ball routing, physics-based destruction effects, and a board + grid level editor.

    🛠️ What's Included

    ✅ 10 complete game modules with scripts, prefabs, and example levels

    ✅ Custom Unity Editor Windows for level creation (per game)

    ✅ Shared core systems — Audio, UI, Camera, Level Management, Animations

    ✅ Data-driven levels using JSON and ScriptableObjects

    ✅ Clean, namespace-isolated C# code (no third-party dependencies)

    ✅ Mobile-ready for Android & iOS


    🧩 Core Architecture

    The bundle is built on a modular, extensible core:

    - Singleton Managers for centralized game state and audio control

    - Data-Driven Levels separating design from logic

    - Namespace Isolation (HypercasualGameEngine) to prevent script conflicts

    - Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies

    - Plug-and-play Win/Lose UI panel system


    💡 Who Is This For?

    - Hypercasual & mobile game developers

    - Indie studios & solo devs

    - Rapid prototyping & game jam participants

    - Developers learning Unity custom editor tooling

    - Teams building reskinnable puzzle games


    📄 Documentation & Support

    View Online Documentation


    📩 Support: [email protected]

    Responses within 24–48 hours. Please include your order number for faster assistance.

    • Modular hypercasual game engine with scalable architecture
    • 10 complete, playable game templates included
    • Designed for rapid prototyping, reskinning, and expansion
    • Custom editor tools for fast and intuitive level creation
    • Data-driven level systems (JSON & asset-based workflows)
    • Shared core systems for audio, UI flow, camera, and level management
    • Clean separation between core systems and game-specific logic
    • Plug-and-play game modules with minimal setup
    • Mobile-optimized gameplay flow and performance-friendly design
    • Easily extendable to add new mechanics or game types
    • Built for hypercasual, puzzle, arcade, and jam-style games
    • Well-structured project layout for long-term maintenance
    • Includes detailed documentation and usage examples

    10 HyperCasual Games Bundle 1 | Puzzle Game Templates

    Version 1.0

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