Jelly Loop Jam | Sorting Puzzle Template + Level Editors – Unity Hypercasual Game Source Code

    Version 1.0

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    Description

    Jelly Loop Jam – Sorting Puzzle Template + Editor is a complete game development template designed for creating and customizing jelly color-sorting puzzle games where players tap bowls to collect matching jelly balls extracted from a softbody image on a conveyor belt. The gameplay structure is inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.


    It includes a full gameplay loop, Voronoi-based softbody jelly physics simulation, automatic level generation from photographs, three in-game boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.


    🕹️ Try First: Browser Demo | Android Demo


    OUR ADVANTAGES

    • Developer-oriented architecture
    • Clear documentation and setup workflow
    • Built-in level editor and editor utilities
    • Easy visual, color, and gameplay customization
    • Clean, modular, and extendable Unity codebase

    TEMPLATE INCLUDES


    🪼 Jelly Sorting Puzzle Gameplay ‎ ‎ ‎ ‎

    • Voronoi-based soft-body jelly ball physics simulation
    • Tap-to-sort bowl mechanic with BFS pathfinding click detection
    • Conveyor belt system with jelly extraction and liquid fill animations
    • Color-coded bowls with mystery bowl support (hidden colors)
    • Smooth and satisfying hyper-casual puzzle gameplay loop
    • Voronoi-based soft-body jelly ball physics simulation
    • Tap-to-sort bowl mechanic with BFS pathfinding click detection
    • Conveyor belt system with jelly extraction and liquid fill animations
    • Color-coded bowls with mystery bowl support (hidden colors)
    • Smooth and satisfying hyper-casual puzzle gameplay loop

    🏗️ Level Editor & Data System ‎ ‎ ‎

    • 220 Unique levels included
    • Built-in level editor scene integrated with the Unity Editor (no Play mode required)
    • Visual bowl grid editor with Select Bowls and Edit Cells modes
    • Image import tool with inline palette editor and re-rollable K-means++ color seeds
    • Automatic color distribution based on image coverage
    • JSON-based level export and import system
    • Auto Level Generator for batch-creating levels from image folders
    • Configurable ranges for colors, grid size, mystery bowls, and booster countsBuilt-in level editor scene integrated with the Unity Editor (no Play mode required)
    • Visual bowl grid editor with Select Bowls and Edit Cells modes
    • Image import tool with inline palette editor and re-rollable K-means++ color seeds
    • Automatic color distribution based on image coverage
    • JSON-based level export and import system
    • Auto Level Generator for batch-creating levels from image folders
    • Configurable ranges for colors, grid size, mystery bowls, and booster counts

    🎮 Boosters & Gameplay Systems ‎ ‎ ‎ ‎

    • Three built-in boosters: Extra Slot, Shuffle, and Magic Pick
    • Level-based booster unlock system with tutorial popups
    • Extendable booster architecture for adding custom abilities
    • Flexible per-level booster configuration through JSON

    🎨 Color & Visual Tools ‎ ‎ ‎ ‎

    • K-means++ image quantization system for converting images into jelly grids
    • Re-rollable seed system for generating varied color palettes
    • Voronoi soft-body rendering with adjustable physics parameters (gravity, damping, jiggle)
    • Easy replacement of materials, models, and visual effects

    🧪 Developer & Debug Tools ‎ ‎ ‎ ‎

    • In-game Developer Settings panel for level navigation and ad testing
    • Keyboard shortcuts for fast level switching and booster unlocking
    • Clean namespace structure
    • Modular GameManager architecture

    🎨 Customization Friendly ‎ ‎ ‎

    • Easily replace visuals, UI elements, and animations
    • JSON-driven level configuration with no hardcoded gameplay rules
    • Generate new levels instantly by importing your own images
    • Designed as a flexible foundation template rather than a locked system

    Ads are NOT Implemented


    💿 Supported Platforms ‎ ‎ ‎ ‎

    • iOS
    • Android
    • WebGL
    • Desktop

    📄 Documentation

    Online Documentation

    Includes step-by-step guides for:

    • Setting up the game scene and running your first level
    • Using the Level Editor to design and configure bowl grids
    • Importing images and generating levels with K-means++ quantization
    • Exporting and importing JSON level files
    • Adding and customizing boosters
    • Extending the template for your own jelly sorting or hyper-casual puzzle game

    📬 Support

    If you have any questions or need assistance, feel free to get in touch:

    📧 Email: [email protected]

    Jelly Loop Jam | Sorting Puzzle Template + Level Editors

    Version 1.0

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