10 HyperCasual Games Bundle 2 | Puzzle Game Templates – Unity Hypercasual Game Source Code

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    Description

    🎮 HyperCasual Games Pack #2 – 10 Mobile Puzzle Game Templates (Games #11–#20)

    Modular Puzzle & Arcade Templates for Unity | Level Editors Included


    HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.


    Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.


    This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.


    🕹️ Play demo: Browser Demo | Android Demo


    This bundle is part of the HyperCasual Game Engine – check out the full engine with 25+

    games:


    👉 Save Money (Bigger Bundle): HyperCasual Game Engine


    Ads Are NOT Included


    🕹️ 10 Game Templates Included

    • #11 Hole Loop Jam – Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
    • #12 Coffee Color Block – Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
    • #13 Color Brick Loop – Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
    • #14 Good Swipe – Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
    • #15 Drop Marbles – Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
    • #16 Sand Flow Puzzle – Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
    • #17 Snake Out – Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
    • #18 Donut Master – Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
    • #19 StackFill – 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
    • #20 Crowd To Bus – Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.

    🛠️ What's Included

    ✅ 10 complete game modules with scripts, prefabs, and example levels

    ✅ Custom Unity Editor Windows for level creation (per game)

    ✅ Shared core systems — Audio, UI, Camera, Level Management, Animations

    ✅ Data-driven levels using JSON and ScriptableObjects

    ✅ Clean, namespace-isolated C# code (no third-party dependencies)

    ✅ Mobile-ready for Android & iOS


    🧩 Core Architecture

    The bundle is built on a modular, extensible core:

    - Singleton Managers for centralized game state and audio control

    - Data-Driven Levels separating design from logic

    - Namespace Isolation (HypercasualGameEngine) to prevent script conflicts

    - Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies

    - Plug-and-play Win/Lose UI panel system


    💡 Who Is This For?

    - Hypercasual & mobile game developers

    - Indie studios & solo devs

    - Rapid prototyping & game jam participants

    - Developers learning Unity custom editor tooling

    - Teams building reskinnable puzzle games


    📄 Documentation & Support

    View Online Documentation


    📩 Support: [email protected]

    Responses within 24–48 hours. Please include your order number for faster assistance.

    • Modular hypercasual game engine with scalable architecture
    • 10 complete, playable game templates included
    • Designed for rapid prototyping, reskinning, and expansion
    • Custom editor tools for fast and intuitive level creation
    • Data-driven level systems (JSON & asset-based workflows)
    • Shared core systems for audio, UI flow, camera, and level management
    • Clean separation between core systems and game-specific logic
    • Plug-and-play game modules with minimal setup
    • Mobile-optimized gameplay flow and performance-friendly design
    • Easily extendable to add new mechanics or game types
    • Built for hypercasual, puzzle, arcade, and jam-style games
    • Well-structured project layout for long-term maintenance
    • Includes detailed documentation and usage examples

    10 HyperCasual Games Bundle 2 | Puzzle Game Templates

    Version 1.0

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