# HyperCodeStore > Marketplace for Unity game source code and Unity editor tools. Buyers download complete Unity projects (hypercasual game templates with level editors, multi-game bundles) and editor tools (AI generators, UI components, LiveOps kits) with full C# source and a single or multi-project licence. Sellers list their own Unity assets and are paid per sale. Operated by Ronald Zoltán Farkas (Ragendom), sole proprietor, Kőszeg, Hungary (EU VAT HU92085741). Prices in USD; instant download after Stripe checkout; 14-day refund policy for critical defects. ## Catalogue - [Game templates](https://hyper-code-store.com/marketplace): hypercasual puzzle, arcade, runner and sorting games for Unity 2022 LTS and Unity 6, most with an in-editor level editor. - [Unity tools](https://hyper-code-store.com/tools): editor extensions and runtime systems, including AI generators (text to 3D model, animation, skybox, sound effects, speech), charts and dashboards, recycling scroll views, RTL/Arabic text for TextMeshPro, and a LiveOps/monetisation kit. - [Buy Unity game source code](https://hyper-code-store.com/buy-unity-game-source-code): what a purchase includes (full C# project, licence, instant download) and how to pick a template. - [Hypercasual category](https://hyper-code-store.com/category/hypercasual) - [Puzzle games category](https://hyper-code-store.com/category/puzzle) - [Generative AI tools category](https://hyper-code-store.com/tools/category/generative-ai) ## Guides - [Hypercasual game packs: bundle, engine or single template?](https://hyper-code-store.com/blog/hypercasual-game-packs-bundle-vs-engine-vs-template) - [How to choose a source code template](https://hyper-code-store.com/blog/how-to-choose-source-code-template) - [Reskinning Unity games step by step](https://hyper-code-store.com/blog/reskinning-unity-games-step-by-step) - [Source code resale rights and licensing](https://hyper-code-store.com/blog/source-code-resale-rights-licensing) - [Sell your Unity source code](https://hyper-code-store.com/sell-unity-game-source-code) - [Best Unity source code marketplaces in 2026](https://hyper-code-store.com/blog/best-unity-source-code-marketplaces-2026) - [CodeCanyon alternative for Unity developers](https://hyper-code-store.com/codecanyon-alternative) - [Codester alternative for Unity developers](https://hyper-code-store.com/codester-alternative) - [Unity source code price calculator](https://hyper-code-store.com/unity-source-code-price-calculator) - [Free Unity files of the week](https://hyper-code-store.com/free-unity-files): paid templates and tools made free each week (Monday to Monday), plus assets published free for life. Downloading needs a free account; claimed files stay in the account. - [How listings are reviewed](https://hyper-code-store.com/quality-review-process) - [About the operator](https://hyper-code-store.com/about) ## Publish toolkit (release a Unity game on Google Play and the App Store) HyperCodeStore Publish is a free set of browser tools for taking a Unity game, typically a template that shows AdMob ads, to a released app. No purchase is needed. The tools never log in to the developer's Google Play, AdMob or App Store account; they generate files and exact instructions, and the developer does every console step. What is typed is kept in the visitor's browser and shared between the tools, and is sent to HyperCodeStore only when the developer hosts a privacy policy, runs a live app-ads.txt check or asks for a reskin quote. Store graphics and videos are made on the device. - [Publish hub](https://hyper-code-store.com/publish): the release path (real ads, store paperwork, store listing) and the progress of the developer's publish kit. - [AdMob: test ads to real ads](https://hyper-code-store.com/publish/admob): checks an AdMob App ID and ad unit IDs (format, Google test IDs, app ID and unit ID swapped, publisher mismatch), shows the exact lines to change in the Unity project, generates app-ads.txt, checks a live app-ads.txt on the developer's website, and gives a release checklist for the ads side. - [Store upload kit](https://hyper-code-store.com/publish/store-kit): a privacy policy generator for games with AdMob (download, or free hosting on HyperCodeStore), a Google Play Data safety CSV in Play Console's import format, answer sheets for content rating (IARC), target audience, ads and advertising ID declarations, and makers for the app icon, feature graphic (1024x500), screenshots and a promo video slideshow. - [Reskin a Unity game](https://hyper-code-store.com/publish/reskin): a paid service, quoted per request, that replaces graphics, UI and app icon, music and sound effects, or levels of a Unity game template. - [Publish a Unity game to iOS without a Mac](https://hyper-code-store.com/publish/ios): a guide to building for iOS from Windows with a cloud macOS build service (Codemagic or Unity Build Automation), signing with an App Store Connect API key, uploading to TestFlight, and the App Privacy answers for an AdMob game. ### Release guides - [app-ads.txt for AdMob: where it goes, what it says and why it fails](https://hyper-code-store.com/blog/app-ads-txt-admob-guide) - [Switch AdMob test ads to real ads in a Unity game](https://hyper-code-store.com/blog/unity-admob-test-ads-to-real-ads) - [Google Play Data safety, content rating and ads declarations for an AdMob game](https://hyper-code-store.com/blog/google-play-data-safety-admob-game) ### Short answers - Can I publish a Unity game to the App Store without a Mac? Yes. A cloud macOS build service runs Xcode for you; you need an Apple Developer Program membership, the project in a Git repository and an App Store Connect API key. The steps are at https://hyper-code-store.com/publish/ios. - How do I switch AdMob test ads to real ads in Unity? Replace Google's test App ID and ad unit IDs with the IDs from your AdMob account in the ads settings of the project, turn off debug and test-device settings, publish app-ads.txt on your developer website and link the Play listing in AdMob. https://hyper-code-store.com/publish/admob checks the IDs and lists the lines to change. - Where does app-ads.txt go? At the root of the domain in the "Website" field of your Google Play store listing, for example https://example.com/app-ads.txt. https://hyper-code-store.com/publish/admob generates and checks it. - Does a Unity game with AdMob need a privacy policy on Google Play? Yes. Google Play asks every app for a privacy policy link, and the Google Mobile Ads SDK collects device identifiers that the policy must cover. https://hyper-code-store.com/publish/store-kit generates one; it is a template, not legal advice. ## Policies - [Licence terms](https://hyper-code-store.com/terms) - [Refunds](https://hyper-code-store.com/refunds) - [Privacy](https://hyper-code-store.com/privacy)